Sandy+Sumpter's+VizZle+Lesson

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T**he lesson I created is a game for students to review Literary Terms and their meanings. I created this lesson using VizZle Software.**
Name of Lesson: Literary Terms Board Game Created by: slsump02@louisville.edu Lesson ID: 21514

=**You can click HERE to open the game link**.=

**__THE PURPOSE OF MY LESSON AND HOW IT ADDRESSES UDL & DIFFERENTIATED INSTRUCTION PRINCIPLES__:**

 * Universal Design for Learning (UDL) is the idea of creating "adaptations for some that benefit all." There are three parts to the UDL Principle: 1) Multiple means of representation, 2) Multiple means of action, and 3) Multiple means of engagement. With this in mind, I created a Game, using VizZle software. The game can be played to help students review the Literary Terms we have discussed in class.**


 * This game uses UDL Principle #1 by providing multiple means of representation through a customized display of information (1.1), using both text options (1.3) as well as auditory options (1.2). It also uses UDL Principle #3 by providing multiple means of engagement. This game is fun to play either alone or with others (7.1), reduces threats and distractions (7.3), and engages students simply because it is a game. It has varying levels of challenge and support (8.2) by allowing students to use their reading skills only or allowing them to click on the audio button if they have difficulty reading the text. If played with other students, this game also fosters collaboration and communication (8.3).**


 * This game is also an example of differentiated instruction.** **Differentiated Instruction is a way of changing the content, process, product, affect, and/or learning environment according to student readiness, interest, and learning profile. This game** **provides another way for students to access information.** **Some students may be perfectly able to remember the many Literary Terms by using flashcards, worksheets, and class discussions or activities. Games are just another way for students to practice what they have learned. They help reinforce the concepts in a fun and engaging way. This game does NOT change the //quantity// of information the students are expected to know, it just changes the way the students access and practice the skills. This game changes the process and learning environment according to student interests and learning profiles. It provides an interactive way for students to practice their knowledge of Literary Terms in an engaging, collaborative environment.**